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Compression-based investigation of the dynamical properties of cellular automata

A method for studying the qualitative dynamical properties of abstract computing machines based on the approximation of their program-size complexity using a general lossless compression algorithm is presented. It is shown that the compression-based approach classifies cellular automata (CA) into clusters according to their heuristic behavior, with these clusters showing a correspondence with Wolfram’s main classes of CA behavior. A Gray code-based numbering scheme for initial conditions and a compression based method to estimate a characteristic exponent to detect phase transitions and measure the resiliency or sensitivity of a system to its initial conditions is also proposed, constituting a compression-based framework for investigating the dynamical properties of cellular automata and other systems.

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Hector Zenil's blog

Experimental meta-mathematics, the physics of computation and the computation of physics, reality and simulation, information theory, algorithmic complexity and randomness.

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Recent articles

Evaluating the complexity of a living organism by its algorithmic complexity

One of the greatest scientific achievements of the last century was the understanding of life in terms of information. We know today that the information for synthesizing the molecules that allow organisms to survive and replicate is encoded in the DNA. In the cell, DNA is copied to messenger RNA, and triplet codons in the messenger RNA are decoded in the process of translation to synthesize polymers of the natural 20 amino acids.

Humans have been intrigued by the origin and mechanisms underlying complexity in nature coming from information contained in repositories such as the DNA. Darwin’s theory of evolution suggests that this complexity could evolve by natural selection acting successively on numerous small, heritable modifications.

Darwin’s theory represents a great leap forward in our understanding of the fundamental processes behind life. However, evolution may not be the main or sole driving force behind the complexity of living organisms [If you wish to know more about the theory of evolution by means of natural selection, three respectable British institutions have set up special websites in celebration of Darwin's 200th. anniversary: the University of Cambridge (with the original scanned text and even an audio version in mp3 format), the Open University and the BBC]. 

Based on my own research interests it is my strong belief that though by no means wrong, Darwin’s theory of evolution belongs within a larger theory of computation, according to which life has managed to speed up its rate of change by channeling information faster and somehow efficiently, and in so doing has benefited from an exchange of information with the outside by a process that while seemingly random, is in fact the consequence of interaction with other algorithmic processes.

Nature seems to use a specific toolkit of body features rather than totally random shapes. Like units of Lego, Nature assembles its forms from a limited set of elements. For example, despite the variety of living forms on the Earth, they do all seem to have a front-to-back line down the center of the body, and extremities (if any) on the sides, from flies who have a head at one end and a tail at the other, to worms, snakes and humans. Despite the randomness that may undermine any shared regularity among all animals in combinatoric terms, on a certain level, from a certain perspective, we are all similar in shape and features. Why didn’t evolution attempt other, completely different forms? And if it did, why were so few of them successful? Given the improbability of  several other shapes having been put into circulation without any of them winning out save the ones we all know, we could conclude that evolution never did attempt such a path, instead keeping to a small pool of tried and tested basic units whose survival has never been in jeopardy. There are some symmetries and general features that many animals share (more than can be explained by inheritance) that are not so easily explained in purely evolutionist terms. A remarkable example is the resemblance of all animals in their embryonic phase.

Two teams of biologists (Walter Jakob Gehring and colleagues at the University of Basel, Switzerland, and Matthew Scott and Amy Weiner working with Thomas Kaufman at Indiana University, Bloomington) seem to have independently discovered toolkits that Nature appears to use that they have called homeobox containing genes.

This discovery indicates that organisms use a set of very simple rules passed along to them (thus reducing the amount of randomness involved) to build a wide variety of forms from just a few basic possible body parts. To oversimplify somewhat, one can for instance imagine being able to copy/paste a code segment (the homeobox) and cause a leg to grow in the place where an antenna would normally be in an ant.

This begins to sound much more like the footprint of computation rather than a special feature characterizing life, since it turns out that a few simple rules are responsible for the assembly of complex parts. Moreoever, this is consonant with what in Wolfram’s scheme of things life’s guiding force is said to be, viz. computation. And with what Chaitin has proposed as an algorithmic approach to life and evolution, as well as with my own research, which is an attempt to discover Nature’s basic hidden algorithmic nature.  All the operations involved in the replication process of organisms– replacing, copying, appending, joining, splitting–would seem to suggest the algorithmic nature of the process itself. A computational process.

The theory of algorithmic information (or simply AIT) on the other hand does not require a random initial configuration (nor any god, unfortunately!) to have a program, when run, produce complicated output. This is in keeping with Wolfram’s finding that all over the computational universe there are simple programs with simple inputs generating complex output, what in NKS terms is called ‘intrinsic randomness’, yet is purely deterministic. Nor does AIT require the introduction of randomness during the computation itself. In other words, it seems that randomness plays no necessary role in producing complex organisms. Evolution seems to underlie change, its pace and direction, but it does not seem to constitute the driving force behind life.

Evolution seems to be taking advantage of the algorithmic properties of living systems to fabricate new forms of life. To facilitate understanding of these body patterns the University of Utah has set up an illustrative website. Incidentally, this genetic toolkit based on the homeobox concept is surprisingly well captured in the Spore video game.

In a recent article Greg Chaitin has proposed (Speculations on biology, information and complexity) that some of the properties of DNA and the accumulation of information in DNA may be better explained from a software perspective, as a computer program in constant development. When writing software, subroutines are used here and there all the time, and one usually creates an extra module or patch rather than rewrite a subroutine from scratch. This may correspond to what we see in DNA as redundant sections and ‘unused’ sections.

In Chaitin’s opinion, DNA is essentially a programming language for building an organism and then running that organism. One may therefore be able to characterize the complexity of an organism by measuring the program-size complexity of its DNA. This seems to work well for the length of DNA, since the longest known sequence of DNA belongs to what is certainly the most sophisticated organism on this planet, i.e. homo sapiens.
Chaitin proposes the following analogy:

program -> COMPUTER -> output
DNA ->
DEVELOPMENT/PREGNANCY -> organism

However, we encounter problems when attempting to view the process of animal replication in the same algorithmic terms. If, as the sophistication of homo sapiens would suggest, human DNA is the most complex repository of information, and given that DNA represents the shortest encoding capable of reproducing the organism itself, we would expect the replication runtime of human DNA to be of the same order relative to other animals’ replication times. But this is not the case. A gestation period table is available here. So what are we to make of the fact that the right complexity measure for living beings (the logical depth of an object as the actual measure of the organizational complexity of a living organism) does not produce the expected gestation times? One would expect the human gestation period to be the longest, but it is not.

Charles Bennett defined the logical depth of an object as the time required by a universal computer to produce the object from its shortest description, i.e. the decompression time taken by the DNA from the fertilized egg of an animal (seen as a universal computer) to produce another organism of the same type. There seems to be more at stake, however, when trying to apply the concept to Chaitin’s replication analogy– issues ranging from when to determine the end of the replication (the gestation period?), to better times to give birth, to gestation times inherited from ancestral species, to the average size of organisms (elephants and giraffes seem to have the longest periods). Some hypotheses on period differences can be found here for example.

If living organisms can be characterized in algorithmic terms as we think they can, we should be able to introduce all these variables and still get the expected values for the complexity measurement of an organism– seen as a computer program–reproducing another organism from its shortest encoding (the DNA being an approximation of it). A complete model encompassing the theory of evolution has yet to emerge. It seems to be on the horizon of AIT, as another application to biology, one that provides a mathematical explanation of life.

In summary:
So far, what we know is that DNA is the place where the information for replicating an animal is to be found. What’s being proposed above is that the information content in the DNA can be actually measured and effectively approximated as a distance measure of the complexity of an organism. If one can quantify these values one could, for instance, actually quantify an evolutionary step in mathematical terms.
Also, evolution is not usually seen as part of a computational theory, but as an special feature of life. I think otherwise.
Randomness has hitherto been thought to play a major role in evolution as it is mutation that drives the evolutionary process. But I suggest that this is not the case. It is just another part of the deterministic computation, as algorithmic information theory suggests.
Finally, evolution has been thought of in terms of very small steps rather than building blocks and building over them as other scientists have found (which would explain why the theory of evolution has been bedeviled by questions which have not thus far been satisfactorily answered). This favors my computational view of the process of life, because it is based on what in software technology is seen as a subroutine orientation programming paradigm.

In summary:

  • So far, what we know is that the DNA is the place where the information for replicating an animal is to be found. What’s being proposed above is that the information content in the DNA can be actually effectively approximated by means of its program-size complexity and logical depth to define a measure of the complexity of an organism. If one can quantify these values one could, for example, actually quantify an evolutionary step in mathematical terms. This would represent a first step toward encompassing Darwin’s theory of evolution within an algorithmic mathematical theory of life. Evolution is not usually seen as part of a computational theory, but as a special feature of life. The above suggests otherwise.
  • Randomness has hitherto been thought to play a major role in the evolution of species, as it is mutation that drives the evolutionary process. But I suggest that this is not the case. Rather I suggest that what appears to be random is actually part of a deterministic computation, which means that randomness plays no significant part in the process, while computation does.
  • Finally, evolution has hitherto been thought of as a process that advances by very small steps, rather than one that is capable of quickly building over blocks of code, as it might be actually the case. This new understanding favors the computational view I am putting forward here as playing a main role in the process of life, because it is based on what in software technology is the practice of a subroutine orientation programming paradigm: code reuse.

Just One Universal Algorithm Workshop

C A L L   F O R   P A P E R S

A N D   P A R T  I C I P A T I O N

J O U A L    2 0 0 9    W O R K S H O P

**** Just One Universal Algorithm ****

Experiments with emergence in computational systems

modeling spacetime and nature

ISTI-CNR, Pisa, Italy, July 10-11, 2009

http://fmt.isti.cnr.it/JOUAL2009/

====================================================

Background

Could all the complexity we observe in the physical universe emerge by just iterating a few simple transition rules, and be virtually reproducible by running a few lines of code?

Could spacetime originate from an information processing mechanism analogous to that of Wolfram’s Elementary Cellular Automata or Conway’s Game of Life? Could it be a Turing machine, or a graph-rewriting system? Or would the choice among alternative models of computation be immaterial, each yielding the same physics and universe?

Could this fundamental universal algorithm (if any) be discovered just by computer experiments, and by exhaustively mining portions of the computational universe?

In the last few decades, several scientists (K. Zuse, J. A. Wheeler, R. Feynman, E. Fredkin, S. Wolfram, G. ‘t Hooft, S. Lloyd, J. Schmidhuber, M. Tegmark, to mention a few) have contributed, in a variety of ways and degrees, to creating a positive attitude about the ‘computational universe picture’, in an effort, sometimes called ‘digital physics’, whose interplay with other approaches in theoretical physics — most notably in Quantum Gravity — should still be thoroughly investigated.

Workshop objectives

The central questions posed by a computation-oriented view at the physical universe can be, and have been addressed by a variety of approaches in several disciplines, from mathematics to philosophy. However, the first edition of the JOUAL Workshop is strictly characterized by three attributes: experimental, emergent, simple (…‘but no simpler’). The purpose is to collect computer experiments that attempt to model physical/natural phenomena of any kind, from gravity to quantum fluctuations of empty space, from elementary particles to processes in the biosphere, by the emergent features of very simple computational rules. This includes, for example, evolutionary algorithms, but excludes ad-hoc programs that encode explicit information from the target domain.

If the ultimate rules of nature are simple, hopefully their illustration can be made simple too: an effort is required from workshop contributors to keep their presentations at a level that could be accessed by researchers from multiple disciplines, and possibly by the interested layman.

Important dates

Paper submission: March 31, 2009 (16 pages, PDF)
Paper acceptance: May 10, 2009
Final paper due: June 1, 2009

Submission

Please send your PDF file to both email adresses below:

t.bolognesi@isti.cnr.it

hector.zenil-chavez@malix.univ-paris1.fr

Proceedings

Submitted papers shall be selected for presentation and publication in the Workshop Proceedings based on adherence to the Workshop theme and on the key attributes mentioned above. Accepted papers will be considered for publication in special issues of the journal Complex Systems and/or Journal of Unconventional Computing.

Conditional to the quality of the contributions and available support, an effort is planned for the divulgation of the Workshop results, e.g. via Web publication, for stimulating interest and curiosity, in the scientific community and in the general public, about the idea of searching for the (ultimate?) laws of nature by mining the computational universe.

Program Committee

Andy Adamatzky, Univ. West England, Bristol, UK

Vieri Benci, Univ. Pisa, Italy

Tommaso Bolognesi (coord.), CNR/ISTI, Pisa, Italy

Cristian S. Calude, Univ. Auckland, NZ

Leone Fronzoni, Univ. Pisa, Italy

Fotini Markopoulou, Perimeter Institute, Waterloo, Canada

Annalisa Marzuoli, Univ. Pavia, Italy

Emmanuel Sapin, Univ. West England, Bristol, UK

Jürgen Schmidhuber, IDSIA, Manno-Lugano, Switzerland

Klaus Sutner, Carnegie Mellon Univ., Pittsburgh, PA, USA

Matthew Szudzik, Carnegie Mellon Univ., Pittsburgh, PA, USA

Hector Zenil, Univ. Paris 1, Univ. Lille 1, France (Wolfram Research)

Physics-like computation, Wolfram’s PCE and Church’s thesis

The lack of correspondence between the abstract and the physical world seems sometimes to suggest that there are profound incompatibilities between what can be thought and what actually happens in the real world. One can ask, for example, how often one faces undecidable problems. However, the question of undecidability has been considered to be better formulated (and understood) in computational terms because it is closer to our physical mechanical reality (through the concept of computation developed by Turing): Whether a computing machine enters a certain configuration is, in general, an undecidable question (called the Halting problem). In other words, no machine can predict whether another machine will halt (under the assumption of Church’s thesis –aka Church-Turing thesis).

An interesting example of the gap between what the abstract theory says and what can be empirically ascertained was recently suggested by Klaus Sutner from Carnegie Mellon. He rightly points out that if no concrete instance is known of a machine with an intermediate Turing degree, and consonant with Wolfram’s Principle of Computational Equivalence, is because intermediate degrees are artificial constructions that do not necessarily correspond to anything in the real physical world.

In David Deutsch’s words physics is at the bottom of everything and therefore everything relies on physics (ultimately on quantum physics according to Deutsch himself). This is true for the core objects of study and practices in math: proofs, and in computer science: computer programs. At the end, that they are and how they are, is only possible by what it is feasible in the physical world. As if sometimes it were forgotten that mathematics and computation also follow in practice the same laws of physics than everything else.

Sutner defines what he calls “physics-like” computation and concludes that machines with intermediate Turing degrees are artificial constructions unlikely to exist. According to Sutner, in practice machines seem to follow a zero-one law: either they are as computationally powerful as a machine at the bottom of the computational power hierarchy (what Wolfram empirically calls “trivial behavior”) or they are at the level of the first Turing degree (i.e. capable of universal computation). This seems to imply, by the way, that what Wolfram identifies as machines of  equivalent sophistication cannot be other but capable of universal computation, strengthening the principle itself (although one has to assume also Church’s thesis, otherwise PCE could be referring to a higher sophistication).

So is PCE a conflation of Church’s thesis?

No. Church’s thesis could be wrong and PCE be still true, since by the negation of Church’s thesis the upper limit of the feasible computational power would just be shifted further, and even if it turns out that the hypothesis of a Turing universe is false, PCE could be still true disregarding whether the universe is of a digital nature or not since it would refer then to the non-Turing limit as the one holding the maximal sophistication (not that I think that C-T is false though).

Is PCE tantamount to the Church thesis in the provable sense?

Wolfram’s PCE would be still falsifiable if the distribution of the intermediate degrees is proven to be larger than what informally PCE suggests. However, so far that hasn’t been the case and there are nice examples supporting PCE suggesting that very simple and small non-trivial programs can easily reach universal computation. Such as recent (weak) small universal Turing machines discovered by Neary and Woods and particularly the smallest TM proven universal by Alex Smith (a 2-state 3-color machine that Wolfram conjectured in his NKS book). However PCE could be as hard to prove or disprove as the Church thesis is. Unlike Church’s thesis PCE could not be disproved by exhibiting a single negative case but proving that the distribution of machines is different to what PCE suggests. A positive proof however may require an infinite verification of cases which is evidently non-mechanically feasible (and only negating Church’s thesis itself one would be able to verify all the infinite number of cases).

I see PCE acting below the curve while Church’s thesis acting from above determining a computational limit (known as the Turing limit).

 

PCE and Church's thesis sandwich effect

PCE and Church's thesis (C-T) diagram

The Shortest Universal Turing Machine Implementation Contest

========================================

The Shortest Universal Turing Machine Implementation Contest

                          ANNOUNCEMENT

                          23 Dec – 2008

  http://www.mathrix.org/experimentalAIT/TuringMachine.html

========================================

Contest Overview

============

In the spirit of the busy beaver competition though related to program-size complexity, we are pleased to announce the “Shortest Universal Turing Machine Implementation Contest”.

The contest is open-ended and open to anyone. To enter, a competitor must submit a universal machine implementation written in the language specified in the contest web site (C++) with smaller size values than the latest  record published on the web page.

In order to take part in this competition it is necessary to submit the source code, to be compiled using the compiler program and version specified in the contest web site. It is important that you provide documentation of your code, either in an attached file or as commented text in the source code file.

Each submitter must agree to be bound and abide by the rules. Submissions remain the sole property of the submitter(s), but should be released under the GNU General Public License (GPL)  so we may be permitted to make them available on  this web site for downloading and executing.

 

Rules

========

http://www.mathrix.org/experimentalAIT/TuringMachine.html (General Rules section)

 

Team composition

=============

Players may enter alone or as teams of any size. Anyone is eligible to enter.

 

Subscribe to the Newsletter

=============

We have a mailing list that we will use to keep participants informed of news about the contest. You can subscribe to this mailing list at any time:

Subscribe at http://www.mathrix.org/mailinglist/?p=subscribe

———————————————
Organizers

==========

Hector Zenil (IHPST and LIFL, Paris 1 University and Lille 1 University)
Jean-Paul Delahaye (LIFL, Lille 1 University)

The 2008 Midwest NKS Conference: What is computation? How does nature compute?

2008 Midwest NKS Conference: Call for Papers and/or Participation

GENERAL ANNOUNCEMENT AND CALL FOR PAPERS

What is computation? (How) does nature compute?

2008 Midwest NKS Conference

Fri Oct 31 – Sun Nov 2, 2008
Indiana University — Bloomington, IN

http://www.cs.indiana.edu/~dgerman/2008midwestNKSconference/

In 1964, in one of the six Messenger lectures he delivered at Cornell University (later published as a book “The Character of Physical Law”) Richard Feynman said: “It always bothers me that, according to the laws as we understand them today, it takes a computing machine an infinite number of logical operations to figure out what goes on in no matter how tiny a region of space, and no matter how tiny a region of time … So I have often made the hypothesis that ultimately physics will not require a mathematical statement, that in the end the machinery will be revealed, and the laws will turn out to be simple, like the chequer board with all its apparent complexities.

The topic of the conference has been chosen with this quote in mind. The conference will host a most distinguished group of scientists supporting different views of a computable universe, from those supporting the thesis that Nature performs (only) digital computation and does it up to a maximal level, to those supporting the thesis of nature as a quantum computer. Some strongly suggest however that the true nature of Nature can be only explained by the study of randomness. Randomness however preserves its mysterious reputation, for some of these authors it seems that randomness can be generated deterministically in the classical sense, while others claim the existence of “true” randomness from the principles underlying quantum mechanics necessarily to explain the complexity seen around. This event will become the place of confluence in which all these views will be presented, discussed and analyzed by the guests and the conference participants themselves. After presenting their views during the first three days of the conference, the keynote speakers will then participate in a round table discussion on the topic.

Invited speakers:

  • * Charles Bennett (IBM Research)
  • William Bialek (Princeton University)
  • Cristian Calude (University of Auckland)
  • Gregory Chaitin (IBM Research)
  • David Deutsch (Oxford University, via videoconference)
  • Edward Fredkin (Carnegie Mellon University)
  • Tony Leggett (University of Illinois)
  • Seth Lloyd (Massachusetts Institute of Technology)
  • Stephen Wolfram (Wolfram Research)
  • * Leonid Levin (Boston University)

* to be confirmed

Round table moderators:

  • James Gleick (author of Chaos, Genius and Isaac Newton)
  • Gerardo Ortiz (Indiana University Bloomington)
  • Hector Zenil (Univ. of Paris 1 and Univ of Lille 1)

Conference topics:
Topics of interest for submissions include (but are not limited to):

- Pure NKS projects
- The physics of computation
- Computational physics
- Foundations of computation
- Universality and Irreducibility
- Classical (digital) and quantum computation
- Algorithmic information theory

It is encouraged to relate the above topics with the conference title (What is computation? (How) does nature compute?) and the points of intersection between classical computation, quantum computation, algorithmic information theory, and the principle of computational equivalence.
 

Organizing committee:

Adrian German (Indiana University Bloomington)
Gerardo Ortiz (Indiana University Bloomington)
Hector Zenil (Univ. Paris 1 and Univ. of Lille 1)

Misguiding research on Artificial Intelligence.


Athens
Originally uploaded by hzenilc.

The field of strong AI, sometimes referred to as artificial general intelligence or AGI, is defined as intelligence that is capable of the same intellectual functions as a human being, including self-awareness and consciousness, I will call the assumed object of study of AGI just agi in lowercases, not only to avoid confusion with the current field of research AGI, but also to differentiate agi from what is known as AI, just as AGI is meant to identify a field apart from AI

I do think that it is techniques similar to those that led to the discovery of the Game of Life (see the previous post) that will eventually produce artificial general intelligence or agi. I think the study of the Game of Life is for the Game of Life what the fields of AI and AGI are for ai and agi respectively. In other words, there are no real fields of AI or AGI apart from adopting a suitable approach to the systems we already see around. Any simple systems such as CA are likely to achieve agi of the kind we expect without having to do anything else! From my point of view it is just a matter of technological sophistication, of providing the necessary elements and interfaces with the real world, and not of theoretical foundations or the invention of a mathematical or new conceptual framework. If the former is what AGI is focusing on, I think it is headed in the right direction, but to think of the AGI field as building agi from the bottom-up would be a mistake of the same kind as thinking of the Game of Life as designed or engineered. I find the terms usually used in the AGI field — “agi design” and “designing agi,”— discouraging.

Perhaps an engineering based approach will succeed first. Whatever the case, it is a very exciting prospect which I look forward to, and I hope to make a contribution in my own field. But that doesn’t change the fact that in the end, just as with the Game of Life, agi will have been engineered and successful because it was already there rather than because we were clever enough to reinvent intelligence, as we have reinvented flying by building airplanes. I think current AI does for intelligence what airplanes did for flying. We don’t mind how we fly but we do mind how machines think or don’t think (at least as a matter of research for AGI). So the common airplane analogy does not work anymore for this. If we haven’t been able to create intelligence of the kind seen in humans it is because we are still looking to build airplanes. While it is unobjectionable for airplanes to keep flying as they do, flying unlike birds fly, current approaches from AI and AGI to agi will just keep producing airplane-type solutions to a non-airplane problem. That does not imply  that we have (as the negation of the airplane analogy suggests) to come up with agi by imitating human intelligence step by step; that’s another matter.

I don’t see why intelligence would need to be different in nature from the potential behavior of all the sophisticated systems that are around us, why it should differ from them as airplanes differ from birds. Unfortunately all current research on AI and AGI seems to have a stake in making just such a distinction. While research on complexity theory and complex systems is faring better, it still seems to me to have missed the real problem when it comes to agi.

Systems such as the Game of Life and Rule 110 (capable of universal computation) are potentially all the primary ingredients needed for agi. Disregarding matters of computational efficiency. I think it is just a matter of time before we are able just to provide the current systems with the potential power of general intelligence with the means to reach that power. Perhaps it would turn out to be an engineered approach, just as the Game of Life turned out to be capable of universal computation. But even when the authors of these approaches have the strong impression that they are designing agi, they will end up with just another powerful-enough general system capable of agi, but so ubiquitous that is more in the nature of a discovery than an invention.

“No one has tried to make a thinking machine. The bottom line is that we really haven’t progressed too far toward a truly intelligent machine. We have collections of dumb specialists in small domains; the true majesty of general intelligence still awaits our attack. We have got to get back to the deepest questions of AI and general intelligence and quit wasting time on little projects that don’t contribute to the main goal.”
— Marvin Minsky (interviewed in Hal’s Legacy, Edited by David Stork, 2000)

The Game of Life: A notable discovery, not an invention


John Conway giving a talk on knots

Originally uploaded by hzenilc.

It is well known that cellular automata (CA) can evolve in a few specific types of behavior, one of which is precisely the type discovered by John Conway in his Game of Life. I happen to think it is something of a misnomer to speak of John Conway as having “designed” the Game of Life. Working from an initial intuition (using it as a kind of filter) it is quite possible to find a CA of an equivalent type. The procedure is very simple. If you limit the space of all possible 2D CA to those that are clearly non-trivial (avoiding periodic and fractal evolutions) and apply a simple filter (based on compression, topology parameters or other known techniques), you end up with two basic classes identified and studied before by Stephen Wolfram as complex and random behavior (at the end, a single class, according to what he calls the Principle of Computational Equivalence or PCE). The probability that a complex 2D CA will behave like the Game of Life or another CA of equivalent sophistication is very high after the filtering process. As has been demonstrated, many of these interesting but not uncommon 1D, 2D or nD CAs share some fundamental properties, reaching a maximal degree of sophistication (namely complexity/universality).

All this notwithstanding, it is Conway’s great achievement to have drawn attention to this particular 2D CA and to have analyzed it in such detail. Another example of such a CA is the elementary cellular automaton Rule 110. What’s special about Rule 110 is not that it has been extensively studied by Wolfram and eventually proven to be universal by him and his assistant M. Cook, though this is no doubt significant. What is truly noteworthy is that Rule 110 is meant to prove that universality can be reached even by simple systems, leading one to expect that all manner of interesting/complex CA are likewise universal.

Almost every serious attempt to prove that a given arbitrary interesting CA is universal has been successful. Examples range from Conway’s Game of Life to Wolfram’s Rule 110 to Ed Fredkin’s Salt Model, and to cite the most recent, Maurice Margenstern and Yu Song’s universal cellular automaton on the ternary heptagrid (papers accepted for http://www.csc.liv.ac.uk/~rp2008/accepted.php, 2nd Workshop on Reachability Problems).

Rule 110, just like the Game of Life, was discovered, not built. These discoveries are the product of an exhaustive (‘random’) search (over the whole or a part of all possible rules)– which doesn’t mean that they are random discoveries. One can of course mistake such a discovery for an invention. For in low dimensional CA spaces it is very easy to explore the space of possible rules by changing the rules themselves before letting the system evolve through a few initial steps in order to observe said process of evolution. This may make it seem as if one has designed the system rather than simply explored a part of the space, but such is not the case. And even if it were, it is, strictly speaking, misguided to think in terms of designing rather than exploring for the reason given above—viz. that all complex systems have the potential to behave with a sophistication  equivalent to that of the Game of Life.

Furthermore, by what Stephen Wolfram calls “irreducibility”, one cannot predict (and this applies particularly to complex CAs such as the Game of Life) how a CA rule will evolve without having run the said CA (and once proven to be universal most properties about this CA will be undecidable). Which explains why the study of CAs has been so successful lately, attracting many minds; because we now have the tools (computers) to let these systems run so we can observe how they develop. The idea of irreducible systems is very simple and powerful at the same time. Basically it holds that one cannot shortcut any of these interesting complex CAs, which means that there could have been no other way for Conway to test his CA apart from running it. Which in turn means that if it were not behaving in the right way, he would have had to change the rule of the CA and test it again, or even if he had the chance to find this particular CA at the first shot, he would have had to let it run for some steps before being sure about what he just made. This doesn’t mean that he wouldn’t have been able to figure out some of the basic properties of the rule he was working with beforehand, but it means that he wouldn’t ever have been certain of his conclusions save by actually running the CA itself. This has been the case with other rules as well, such as Rule 30, which no one has succeeded in cracking by coming up with a function or formula to shortcut the evolution of the rule able to provide the value at an arbitrary step without having to calculate the previous steps(i.e. without running the CA up to the step in question). Even if Rule 30 were crackable, based on computational complexity it would be expected that most of these systems are irreducible in several respects, from undecidability of the properties of the particular CA to incapability of our systems (including ourselves) to compress the information generated by these systems. Applying Wolfram’s PCE, a system with a maximal degree of computational sophistication would have the same computational power of another system of maximal degree, so one cannot expect any one of them to figure out what the other is doing without having to emulate it step by step.

This doesn’t mean that Conway does not deserve credit for the sheer cleverness of the Game of Life and for the discovery of this interesting evolution of a 2D CA. But the Game of Life has become so popular and interesting not because it is rare, but because it has been so extensively studied as a particular instance of an interesting complex 2D CA. Furthermore, there is the fact that it involves some basic game theoretical principles pertaining to how life actually develops.

I met John John Conway 3 weeks ago (and took the photo that goes along this text) and probably I should have brought up the subject with him. However, as far as I remember, Stephen Wolfram himself asked him how he came up with the Game of Life, but unfortunately he seemed to say that he was not certain anymore…

Anima Ex Machina

Victim of the brain

Documentary/Drama on Douglas Hofstadter’s “The Mind’s I” featuring Daniel Dennett and Marvin Minsky. It was created in 1988 by Dutch director Piet Hoenderdos. Originally acquired from the Center for Research in Concepts and Cognition at Indiana University. Uploaded with permission from Douglas Hofstadter by Virgil GRiffith.

- The Mind’s I: Fantasies and Reflections on Self & Soul by Douglas R. Hofstadter, Daniel C. Dennett, and Daniel C. Dennett, Bantam, 1985.

Swarm Games

Carlos Gershenson, a friend of mine, has developed a suite of games with NetLogo for entertainment at parties. The games have to do with patterns that emerge as a result of the iterative application of  very simple rules by humans or other mobile agents.

games
Individuals are provided with a single, simple rule at the outset. The outcomes are sometimes independent of the initial conditions and sometimes sensitive to them, but nobody can anticipate them  (except perhaps Carlos and other complexity researchers).Some of the rules are as follows:
- “Approach one”: Each player chooses another player and approaches them one step at a time.  [ Some people ended up in the center of the room while others were  grouped in clusters.]
- “Retreat from one”: Each player chooses another player and then runs away from them. [Everybody ended up on the periphery of the room.]
- “Step between two”: Each player chooses two players, and tries to step  between them. [I had no idea what would happen. As it turned out, everybody ended up in a single tight cluster in the center of the room.]If different rules are issued to different individuals, interesting patterns emerge.

Recently, the New York Times  published an interesting article entitled “From Ants to People, an Instinct to Swarm” with graphs of ants that strikingly resemble  Carlos’ simulations.

Swarm NYT
As the article points out, people in the U.S. spend 3.7 billion hours a year in congested traffic, but you will never see ants stuck in gridlock. Carlos has himself  worked on improving traffic lights using auto-organization techniques. He recently earned his PhD with a thesis on the subject. Titled 
Design and Control of Self-organizing Systems
, it has been published online as as ebook under a CopyLeft licence. It is an enjoyable work.References:
Gershenson, Carlos. Design and Control of Self-organizing Systems. CopIt ArXives, Mexico, 2007. TS0002ENFrom Ants to People, an Instinct to Swarm. New York Times, 2007.

Carlos Gershenson’s suite of games in NetLogo.

The art of creating creatures from simple rules

Having quit his studies in physics, Theo Jansen became an artist. In this video he demonstrates his amazing life-like kinetic sculptures, built from plastic tubes and bottles. His Beach Creatures or Strandbeest are built to move and even survive on their own:

I’ve been in touch with Theo Jansen recently. For further details about his creations he referred me to his book (available at his web shop ) entitled The Great Pretender. Even more details are provided in Boris Ingram’s thesis on leg designs based on 12-bar linkages, in which he describes Jansen’s walker algorithm. Jansen’s designs are computer-generated using an evolutionary algorithm, and the animals, which are wind powered, are made out of PVC piping.

strandbeest

The valves essentially act like logic gates, allowing water to pass or not depending on the state of the other gates.

theojansen-strandbeest.jpg

Jansen’s creations do not require engines, sensors or any other type of advanced technology in order to walk and react to the environment. As for Boris Ingram’s work, it would be greatly enriched if it were to incorporate a wider range of possible structures and algorithms.

theo_jansen_strandbeest.jpg

strandbeest0015.jpg

More online references:

Teaching Evolution in Mexico: Preaching to the Choir

Like Antonio Lazcano, I am always amused at the questions  I am asked about Mexico in the United States and Europe. As a biologist,  Lazcano is frequently asked about the difficulties he faces lecturing on the origin of  species in a Catholic country. To the surprise of many, Mexico is predominantly secular in most regards, and this is especially true of  its educational system among other major national institutions. There has been nothing in Mexico that compares with  the unfortunate attempts recently made to introduce religious ideas into the science curriculum in the U.S., where polls show that  40% of the population believes in strict biblical creationism. Lazcano is one of the most prominent international scientists in the field of evolutionary biology and a professor on the Faculty of Science at the National University of Mexico (UNAM).  I am glad to have had the chance to attend some of his lectures.

He recently wrote an interesting article for Science under the title: Teaching Evolution in Mexico: Preaching to the Choir.

As he points out, these efforts to introduce religious ideas into science education should be addressed by imaginative researchers and educators on both sides of the border, especially since the American religious right appears poised to spread its creationist notions  beyond U.S. borders.  The Talk Origins is a place to start. It uses information theory as a scientific resource to approach matters that creationists have mistakenly attempted to explain in biblical-literalist terms.

On the Foundations of Quantum Mechanics, The Netherlands


Originally uploaded by hzenilc.

Models and Simulations 2
11 – 13 October 2007
Tilburg University, The Netherlands

I attended this conference one month ago. Among several interesting talks, one in particular caught my attention. It was given by Michael Seevinck from the Institute for History and Foundations of Science at Utrecht, The Netherlands. His talk was about the foundations of Quantum Mechanics, and there were many NKS related topics that it brought  to mind. He talked about reconstructing Quantum Mechanics (QM) from scratch by exploring several restricted models in order to solve the so-called measurement problem, to deal with the nonlocality of quantum correlations, and with its alleged non-classicality, there being  no consensus on  the meaning of Quantum Mechanics  (Niels Bohr said once: “If you think you have understood quantum mechanics, then you have not understood quantum mechanics.”—More quotes of this sort on QM here).  The restrictons chosen in order to reconstruct the theory must be physical principles and not  theoretical assumptions. In other words, one approaches the problem contrariwise than is traditional, taking the least possible restrictions and exploring the theories that can be built thereon. The speaker characterized  this approach  as the “study [of]  a system from the outside” in order to ”reconstruct the model”. It is basically a pure NKS approach: “Start from a general class of possible models and try to constrain it using some physical principles so as to arrive at the model in question (in this case QM).”

One can then proceed to ask such questions as how one might identify QM uniquely, what it is that makes QM quantum, what set of axioms in the model is to be used, and which of them are necessary and sufficient? The question of meaning, previously asked of the formalism, is removed, and bears, if at all, only on the selection and justification of  first principles. Seevinck came up with the following interesting statement: “The partially ordered set of all questions in QM is isomorphic to the partially ordered set of all closed subspaces of a separable Hilbert space” (one of Mackey’s axioms in his axiomatisation of 1957). He added: “They (the principles)have solely an epistemic status. The personal motives for adopting certain first principles should be bracketed. One should be ontologically agnostic. The principles should be free of ontological commitment.” And further: “…axioms are neutral towards philosophical positions: they can be adopted by a realist, instrumentalist, or subjectivist.” He cited Clifton, Bub and Halverson who provided the following quantum information constraints used to derive quantum theory:

1. No superluminal information transfer via measurement.

2. No broadcasting

3. No secure bit commitment

Seevinck’s methodology in further detail is: Start with a general reconstruction model with a very weak formalism. Gradually see what (quantum) features are consequences of what added physical principles, and also see which features are connected and which features are a consequence of adding which principle. One thereby learns which principle is responsible for which element in the (quantum) theoretical structure.

One can generate further foundational questions over the whole space of restricted models, e.g.  how many of them:

- forbid superluminal signalling?

- allow nonlocality, and to what extent?

- solve NP-complete problems in polynomial time?

An important question which arises concerns whether intrinsic randomness would be of a different nature in different models or whether all of them would yield to deterministic randomness.

His talk slides are available online. Highly recommended.

Among other interesting people I met was Rafaela Hillebrand, of  the Institute for The Human Future at Oxford University. The Institute’s director, Nick Bostrom, has proposed an interesting theory concerning the likelihood that our reality is actually  a computer simulation. I have myself approached the  question in my work on experimental algorithmic complexity, in particular in my work on  the testability and the skepticism content of the simulation hypothesis. I will post on that subject later. The subject of thought experiments–in which I have an interest– was one that came up frequently.

Nanocomputers

Researchers at Berkeley working to unlock the potential of nanoscience:

High Definition Nanotechnology video from KQED
Amazing how nature produces its own nanodevices, such as motors like the flagella that allow spermatozoa to swim. Imagine how many structures can be found by exploring the universe of possible simple nanostructures! We also know that given a few elements, computing devices are capable of universal computation (see my previous post on the smallest universal Turing machine). So one could potentially provide  nanomachines with coded instructions to  perform just about any task–of course within the constraints of their mechanical capabilities.Further references available online from molecular to nano-computing:

- Tseng and Ellenbogen, Toward Nanocomputers, Science 9 November 2001.
- The world’s smallest computer made entirely of biological molecules, News Medica, 2004.
- Beckett and Jennings, Towards Nanocomputer Architecture
- DNA Computer Works in Human Cells, Scientific American 2007.

Leibniz medallion comes to life after 300 years in celebration of Greg Chaitin’s career

To celebrate Gregory Chaitin’s 60th birthday Stephen Wolfram decided to design a medal for him.

In the mid 1960s, while still a teenager, Chaitin created algorithmic information theory (AIT), which combines, among other elements, Shannon’s information theory and Turing’s theory of computability. In the three decades since, he has been the principal architect of AIT. Among his contributions are the definition of a random sequence via algorithmic incompressibility, and his information-theoretic approach to Gödel’s incompleteness theorem. His work on Hilbert’s 10th problem has shown that in a sense there is randomness even in elementary arithmetic.

The idea was to somehow replicate the Gottfried Leibniz medallion, an image of which appears at the bottom of Greg’s home page.

Leibniz Medal Medallion

Gregory Chaitin has spent his career working on foundational questions in mathematics and computation, and in some ways he has been a modernizer of Leibnizian ideas. Leibniz may have been the first computer scientist and information theorist. Early in his life he discovered the binary number system and binary arithmetic.

On January 2nd, 1697, Leibniz wrote a letter to Rudolf August, Duke of Braunschweig-Wolfenbüttel, in which he detailed the design of a commemorative coin or medallion which he suggested could be minted in silver. The design he described posited an analogy between “the creation of all from nothing through the omnipotence of God” and the fact that “all numbers [could] be created from zeros and ones”.

So the medal does not commemorate Leibniz’s discovery of binary arithmetic. Rather, his description suggests a medal in which binary arithmetic glorifies God–and the duke. (He proposed that the obverse of the coin bear the Duke’s “face or monogram”).

More on the history of Leibniz’ binary language, the letter and the medallion can be found here (pp. 31-36):

["The binary medallion apparently was never struck*. Numerous writers have based a contrary assumption, in the last analysis, upon having seen some version of its design. The Duke was already 70 years old when he received the medallion proposal in 1697. "(p. 35)

"After a thorough search of the catalogs of applicable coin collections, including all known special Brunswickian collections, Dr. W. Jesse of the Stadtisches Museum Braunschweig reported in his letter of November 2, 1965 that in his opinion, the proposed medallion had never been struck. (p. 51)"

"What actually survives are illustrations in later printings of the letter. Two Versions of Leibniz's Design of the Binary Medallion. They are facsimiles of the ones appearing on the respective title pages of Johann Bernard Wiedeburg's Dissertatio mathematica de praestantia arithmeticae binaria prae decimali (Jena: Krebs, 1718) and Rudolf August Nolte's Leibniz Mathematischer Beweis der Erschaffung und Ordnung der Welt in einem Medallion. Langenheim, 1734. (See pp. 34, 36, 56 for images of the proposed coin, including the obverse side)."]

During the Summer a group of people from Wolfram Research (WRI) led by Stephen Wolfram worked together on the design for Chaitin’s 60th birthday medallion. Stephen and I were keen to incorporate representations of the most definitive elements of Chaitin’s influential career as founder of AIT. It was pretty obvious that Chaitin’s medallion had to include the letter Omega representing his Omega number (Chaitin’s Omega gives the halting probability of a universal Turing machine). We also wanted to show the digits recently calculated by Cristian Calude, since even though the omega number is non-computable, Calude managed to calculate an initial segment by using the binary version of Chaitin’s formula and following Chaitin’s construction with register machine programs (Of course the digits are dependent on the universal Turing machine chosen). The halting and non-halting results for the register machine programs in question were represented by arrows and lines below the letter Omega. Here is the link to Calude’s paper in which he computed the first digits of Chaitin’s Omega number. It includes a section that we used in determining the placement of the arrows in our design:

Cristian S. Calude, Michael J. Dinneen, and Chi-Kou Shu. “Computing a Glimpse of Randomness,” Experimental Mathematics, Vol. 11 (2002), No. 3.

The first 64 bits of Chaitin’s Omega from the paper are:
000000100000010000011000100001101000111111…
0010111011101000010000
However, we decided to use the 40 digits from the standard binary formula version (Chaitin’s original formulation), also calculated by Calude in the same seminal paper:
0001000000010000101001110111000011111010

The upper background of the medallion is a binary circular array conceived by Michael Schreiber and generated with the following code in Mathematica:
Manipulate[Graphics[
{Black, Disk[{0, 0}, p + 2], Table[
Table[{GrayLevel[Mod[a, 2]],
Disk[{0, 0}, q + 1, {2 Pi (a - 1)/(2^q), 2 Pi a/(2^q)}]}, {a, 1, 2^(q),
1}],
{q, p, 1, -1}], White, Disk[]}],
{{p, 3, “bits”}, 1, 8, 1}]

Like Leibniz, we wanted an inscription in timeless Latin, so we began looking for a text to inscribe on Greg’s medallion, one that was related to his seminal work.

One year previously, when I met Chaitin at his office in IBM’s Thomas J. Watson Research Center in Yorktown Heights, New York, he invited me to his home and kindly gave me some of his published books (I already had a couple of them but he completed my collection). In return I sent him a very rare limited edition of a book by Jorge Luis Borges and Alfonso Reyes entitled “La máquina de pensar” (“The thinking machine”). Needless to say I kept a copy for myself! As everybody knows, Borges is a famous Argentinian writer. Reyes is a Mexican writer whom Borges credits as an important influence. Indeed their styles show a degree of similarity. In any case, it turned out that like me, Chaitin liked Borges a lot, but he had never heard of Reyes, whom I happen to like as much as Borges. He told me he had enjoyed the book very much, so some of the first inscriptions proposed for the medal were quotes from Borges. But soon we decided that one of the Leibniz quotations appearing on Chaitin’s webpage would be more appropriate:

*Dieu a choisi celuy qui est… le plus simple en hypotheses et le plus riche en phenomenes.
[God has chosen that which is the most simple in hypotheses and the most rich in phenomena.]
*Mais quand une regle est fort composée, ce qui luy est conforme, passe pour irrégulier.
[But when a rule is extremely complex, that which conforms to it passes for random.]

Greg has suggested that these quotes from Leibniz, among others, are early anticipations of his AIT.

But after further discussions with Stephen, we agreed on two of Chaitin’s own most often quoted statements encapsulating his most seminal contributions: “Everything can be summarized in one thing, but that thing cannot be reached” (In other words: All computable facts can be summarized in Chaitin’s Omega number, but that number is not itself computable); and “Mathematical facts are true for no reason” (or by accident).

Stephen decided to consult a world expert—a friend of his from high school named Armand d’Angour who is now a Classics professor at Oxford. In 2004 he was commissioned by the International Olympic Committee to compose a Pindaric Ode to Athens which was recited at the Olympic Games. The first thing he pointed out was that Leibniz’s inscription (‘omnibus ex nihilo ducendis sufficit unum’) was a hexameter. D’Angour quickly came up with a pentameter as well for Greg, in his words a “perfect classical one-liner” of the kind that kings in antiquity used to reward poets for. Thus we had a full elegiac couplet, the first line of which read as follows:

Everything can be summarized in one thing, but the thing itself cannot be reached
OMNE UNO IMPLICITUR QUOD NON ATTINGITUR IPSUM.
D”Angour suggested that we replace the “o” in “uno” with an Omega letter (‘Everything can be summarised in one Omega, which itself cannot be attained’).
He added that Latin verse aficionados would enjoy the way the first three words ran into each other, thus demonstrating what the phrase connoted.

The second line which at first read:
Mathematical facts are true by chance
MATHEMATICAE PRINCIPIA FORTUITO VERA

was later turned into the pentametric
FORTUITA EVENIUNT VERA MATHEMATICAE.
The truths of mathematics turn out to be fortuitous.

And beneath this the medal read:
Celebrating the work(s) of Gregory Chaitin MMVII:
AD LAUDEM GC MMVII (where the Leibniz version has IMAGO CREATIONIS INVEN GGL).

D’Angour claims that if he were Greg Chaitin, he would be happy to have all this inscribed on his tombstone. If he were Maecenas, he would consider rewarding the poet with a Sabine Farm.

The Latin inscription on Leibniz’s medallion can be rendered thus: “To make all things from nothing unity suffices” (i.e. You can represent every number using just the digit 1). The inscription on Chaitin’s medallion says: “Everything can be summarized in one [Omega], which cannot itself be attained/ The truths of mathematics turn out to be fortuitous”.

 

Chaitin medallionOnce we had finalized the design, we wondered about the obverse of the medallion. We realized that this was the chance to finally cast Leibniz’ medallion after almost three hundred years! So I went about reconstructing it, noting every single detail. I wrote some Mathematica code incorporating all these details which could be used for an electronic design and finally struck it. Here is the Mathematica notebook. Stephen Wolfram presented the medallion to Chaitin during the NKS Science Conference on the 15th. of July, 2007 at the University of Vermont, Burlington, U.S. The original solid silver medallion was delivered to him on November the 2nd of the same year. Nine more copies were made of Merlin gold, one of which belongs to me (pictures below). The others were given to Chaitin’s relatives, and to Armand D’Angour, Cristian Calude, Jeremy Davis and Stephen Wolfram. Two were retained by WRI’s design department for the archive.

 

 

Chaitin medallion face Leibniz medallion face

Gregory Chaitin cutting an Omega cake surrounded by Leibniz cookies.

The NKS Science Conference 2007 held at the University of Vermont included a special session featuring the contributors to the volume  “Randomness and Complexity: From Leibniz to Chaitin” (see related post),  recently published by World Scientific and edited by Cristian Calude. The session was organized by Calude and myself.

The program was as follows:
9:45am-12 noon
A. Presentations from “Randomness & Complexity: From Leibniz to Chaitin”, Angell Lecture Center B106:

* Cristian Calude, “Proving and Programming”
* John Casti, “Greg Chaitin: Twenty Years of Personal and Intellectual Friendship”
* Karl Svozil, “The Randomness Information Paradox: Recovering Information in Complex Systems”
* Paul Davies, “The Implications of a Cosmological Information Bound for Complexity, Quantum Information and the Nature of Physical Law”
* Gordana Dodig-Crnkovic, “Where Do New Ideas Come From? How Do They Emerge? Epistemology as Computation (Information Processing)”
* Ugo Pagallo, “Chaitin’s Thin Line in the Sand. Information, Algorithms, and the Role of Ignorance in Social Complex Networks”
* Hector Zenil, “On the Algorithmic Complexity for Short Sequences”
* Gregory Chaitin, “On the Principle of Sufficient Reason”

Calude began by talking about  “Randomness and Complexity: From Leibniz to Chaitin”, published to mark Gregory Chaitin’s  60th birthday.

The blog entry of my presentation is posted here:

http://blog.wolframscience.com/

while an extended version of the published paper (co-authored with Jean-Paul Delahaye)  from which that presentation was culled is available here:

http://arxiv.org/abs/0704.1043

Following the  presentations, there was a panel discussion on the subject “What is Randomness?” organized by myself  in collaboration with Cristian Calude (who edited the book), and Wolfram Research’s Catherine Boucher and Todd Rowland. It was held at the Angell Lecture Center and  featured Cristian Calude himself, John Casti, Gregory Chaitin, Paul Davies, Karl Svozil and Stephen Wolfram.




Gregory Chaitin cutting his Omega cake surrounded by Leibniz cookies

We  had a good time discussing various topics of interest  at a  luncheon on the university campus and again at dinner the following night in downtown Burlington. At the luncheon, Stephen Wolfram provided an overview of Chaitin’s prominent career as a pioneer of  algorithmic information theory and then invited Chaitin to cut an Omega cake surrounded by Leibniz cookies.

On the Kolmogorov-Chaitin complexity for short sequences

My paper On the Kolmogorov-Chaitin complexity for short sequences, coauthored with my PhD thesis advisor Jean-Paul Delahaye has been published as a book chapter in:RANDOMNESS AND COMPLEXITY, FROM LEIBNIZ TO CHAITIN, edited by Cristian S. Calude (University of Auckland, New Zealand) and published by World Scientific.

Chaitin festschrift From Randomness to Complexity from Leibniz to Chaitin by Cristian Calude
An extended draft version of this paper can be found in arXiv here and the webpage we have set up for our research on what we call Experimental Algorithmic Theory can be accessed here. The results of our ongoing experiments will be frequently published on this site.The book is a collection of papers contributed by eminent authors from around the world in honor of Gregory Chaitin’s birthday. It is a unique volume including technical contributions, philosophical papers and essays.

I presented our paper at the NKS Science Conference 2007 held at the University of Vermont, Burlington, U.S. The conference blog has an entry describing my participation.

NKSMeetingZenilChaitinDaviesWolframCastiFrom left to right: Hector Zenil, Stephen Wolfram, Paul Davies, Ugo Pagallo, Gregory Chaitin, Cristian Calude, Karl Svozil, Gordana Dodig-Crnkovic and John Casti.

On the simplest and smallest universal Turing machine

Why research on the universality of the Wolfram 2,3 Turing machine (http://www.wolframscience.com/prizes/tm23/) and the small universal Turing machine  is relevant for modern computer science:

* New techniques for proving universality are being developed (Alex Smith’s novel approach for unbounded computations from arbitrary lengths and non-periodic initial configurations).
* Completely new universal systems have been discovered (cyclic tag- systems, bi-tag systems).
* Such research provides a better understanding of universality,  its limits, its  underlying principles and its necessary and sufficient conditions.
* It is a base for actually building universal devices when only a few elements can be used, e.g. in nanotechnology or molecular computation.
* Simple/small machines may be more easily/effectively embedded in other systems.
* The old discovery/invention duality question comes to the fore: It sheds light on how simple universality is, how frequently it occurs, whether  it is engineered or not, whether  one builds universal computation or finds it in the universe.
* It could shed light on the relative feasibility of  universal Turing machines based on different tape configurations (e.g. blank characters, repetitive words, non-repetitive with computationally simple backgrounds) as actual physical systems.  At present it is not at all clear why one ought to  favor blank characters over other possible real-world backgrounds, such as “noise.”
* Questions of size and complexity  arise: It would be interesting, for instance, to find out whether there is a polynomial (or exponential) trade-off between program size and and the concept of simulating a process.
* Some questions  on algorithmic complexity arise: Will the encoding always be more complex if the machine is simpler? All theorems in algorithmic information theory depend on additive constants, which depend on the sizes of typical universal Turing machines. What is the impact of different generalizations of universality on algorithmic complexity and what is the role of  encoding in such a measure?
* Some questions arise on the relation between several variants of universality definitions: Is there an effective and efficient encoding for each non-periodic encoding preserving universality? If so, how does this impact their complexity? Is there a non-periodic encoding with blank characters for each periodic blank word encoding, and what would the impact of such  an encoding be on the size/complexity of the Turing machine in question?

The field is active and still an important area of research. Several computer science conferences include talks on small computational systems. For instance, Computability in Europe (CiE) and Machines, Computations and Universality (MCU) included such talks this year, focusing in particular on reversible cellular automata and universal Turing machines.

Here are some references from the small Turing machine community, some of them very recent:

[1] Manfred Kudlek. Small deterministic Turing machines. Theoretical Computer Science, 168(2):241-255, November 1996.
[2] Manfred Kudlek and Yurii Rogozhin. A universal Turing machine with 3 states and 9 symbols. In Werner Kuich, Grzegorz Rozenberg, and Arto Salomaa, editors, Developments in Language Theory (DLT) 2001, vol. 2295 of LNCS, pp. 311-318, Vienna, May 2002. Springer.
[3] Maurice Margenstern and Liudmila Pavlotskaya. On the optimal number of instructions for universality of Turing machines connected with a finite automaton. International Journal of Algebra and Computation, 13(2):133-202, April 2003.
[4] Claudio Baiocchi. Three small universal Turing machines. In Maurice Margenstern and Yurii Rogozhin, editors, Machines, Computations, and Universality (MCU), volume 2055 of LNCS, pp. 1-10, Chisinau Moldavia, May 2001. Springer.
[5] Turlough Neary and Damien Woods. Four small universal Turing machines. Machines, Computations, and Universality (MCU), volume 4664 of LNCS, pp. 242-254, Orleans, France, September 2007. Springer.
[6] Yurii Rogozhin. Small universal Turing machines. Theoretical Computer Science, 168(2):215-240, November 1996.
[7] Shigeru Watanabe. 5-symbol 8-state and 5-symbol 6-state universal Turing machines. Journal of the ACM, 8(4):476-483, October 1961.
[8] Shigeru Watanabe. 4-symbol 5-state universal Turing machines. Journal of Information Processing Society of Japan, 13(9):588-592, 1972.
[9] Stephen Wolfram. A New Kind of Science. Wolfram Media, 2002.

I will post more later on Alex Smith’s contribution after the proof he provided to prove the universality of Wolfram’s 2,3 Turing machine.

Some aditional resources containing some of my first ideas on computability and the mind, and on universality in real computation

A powerpoint presentation I used for supporting my talk at the Complexity, Society and Science 2005 Conference, University of Liverpool, U.K. is available here: http://complexity.vub.ac.be/phil/presentations/Zenil.pdf    It is related to my paper “On the possible Computational Power of the Human Mind” recently published as a book chapter in a World Scientific book (see 2 posts below).

And a powerpoint presention in English that I prepared for Gregory Chaitin when I met him in his office at the T.J. Watson Research Center in New York in 2006 containing the main ideas from my French paper On Universality in Real Computation is available here . In it I define concepts like intrinsic, relative and absolute universality. Greg liked my notion of the  “universal jump operator”.

Back from Prague


Originally uploaded by hzenilc.

Amazing…  looking for a cybercafe located close to the Charles Bridge I stumbled upon Johannes Kepler’s home in Prague from the time when he was invited there by Tycho Brahe. The building now standing is not that old so it may not be the original one in which Kepler lived. But he actively worked  in the Czech capital for twelve years, from 1600 to 1612,  when he formulated his 3 laws of planetary motion. There are 2 plaques at the location, one on the facade of the building, and the other inside,  in the entrance passageway. At the center of the passageway  is a monument representing the planetary orbits.  Tourists and other passersby completely fail to notice either the plaques or the monument.

If you would like to brush up on  Kepler’s laws, I wrote a popular science article some years ago for the National University of Mexico (UNAM), which is available here (in Spanish). My final paper (mémoire du cours) for one of my master’s courses– “History of Physics”– at the Ecole Normale Supérieure (Ulm) was an analysis of some of  the most obscure passages in Kepler’s  “Mysterium Cosmographicum” which I  especially like for its proposal that the distance relationships between the planets could be understood in terms of  the Platonic solids (which by the way turned out to be a good approximation).

Even though I took many pictures (among them pictures of the plaques and the monument which I will provide upon request to anyone who may be interested) I couldn’t imagine  a better picture to post here than the one I took of the  celebrated and beautiful Prague astronomical clock on the Old Town Hall. It is unique in being the oldest clock operating on its original clockwork–from the time of its construction to the present, a total of six centuries.   Even the astronomical dial shaped like an astrolabe survives in its original form. More information about it is available at Wikipedia here. The clock was operational many years before Kepler was born, so  looking at it I wondered how many times he would have stood contemplating it during his time in Prague. For my part I dined every day for a whole week at the Prince Hotel from where I could easily admire both the clock and the awesome gothic-style Tyn’s Church.

The close-up  of the clock appearing here in my blog and in Wikipedia (currently) was taken by me on February 22nd 2007 and  released, together with other photos on the same page,  under a Creative Commons license. So do help yourself if you like any of them.

My complete picture gallery from Prague is here.

The Czech word for clock is “Orloj,” from the French “horloge”. Czech is  rather interesting  in that despite being a Slavic language and thus closely related to Russian, it, like Slovak and Polish,  uses the Latin alphabet instead of the Cyrillic.

An intriguing fact about declensions in  such languages is that in almost all cases all permutations of words in a clause are possible and have different meanings. So one can generate phrases by combinatorial means and produce sentences that actually make sense!

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